#pragma once
#include "Object.h";

class Light
{
private:
	Vector3 m_Position;
	Object* m_Object;

public:
	Light(void);
	~Light(void);
	void Init(Object * object);
	void SetPosition(Vector3 pos);
	Vector3 GetPosition();
	Matrix GetLightMatWVP(Vector3 target);
};
